Share game save files between players
Succession games in Dwarf Fortress, play-by-email Civilization campaigns, passing an XCOM save to a friend after a squad wipe, trading RimWorld colonies: all of these involve taking turns on the same save file and getting it to the next player.
The usual workflow: alt-tab out of the game, find the save folder, zip it, open Discord or Google Drive, upload it, wait, tell the other person it is ready. They download, unzip, copy the save to the right directory, launch the game, and load. Every single turn breaks the game experience with 5 minutes of file management.
Both players point the game's save directory at the shared folder
With KEIBIDROP, both players point their game's save directory at the virtual folder. When player one finishes their turn and saves, the save file is written to the shared folder. Player two loads the game and the save is already there. No zipping, no uploading, no copying between directories.
Most games let you set a custom save path in the settings or launch options. Point it at the KEIBIDROP mount folder and saves sync between both machines automatically.
If the save file is large (Factorio worlds and Stellaris late-game saves can be hundreds of megabytes), it streams on demand. The game loads what it needs as it reads the file.
This works with any game that saves to disk
Any game that stores saves as files on disk. Some examples:
Civilization V/VI (play-by-email saves), Dwarf Fortress (succession forts), RimWorld (succession colonies), XCOM 2 (campaign passes), Factorio (world saves and blueprint files), Stellaris (hot seat campaigns), Total War (PBEM), Stardew Valley (co-op farm saves), Minecraft (world files), and any modded game where players take turns on the same world.
Connect the two machines, then set the save path
Both players install KEIBIDROP and connect (exchange codes once, save each other as contacts), then enable the virtual folder. In your game, set the save directory to the KEIBIDROP mount path. Both players now read and write saves from the same shared folder. Player one saves and player two loads, and neither of you leaves the game to manage files. The turn handoff happens entirely inside the game's save/load screen.
The connection is encrypted end to end and no server stores the saves
The connection is encrypted end to end between the two players and no server stores the saves, which helps if your modded save file contains things you would rather not put on a public Discord channel.
The two players do not need to be on the same network
Both players do not need to be on the same network. KEIBIDROP connects directly over the internet. If firewalls block the direct connection, an encrypted relay forwards the data without being able to read it.